Description
Ys VI expands on the mechanics introduced in Ys III and V in that players are given much more control over Adol including the ability to jump and control his attacks (in Ys I, II and IV, enemies were attacked simply by walking into them). Unlike previous attempts, the pacing is faster and control over Adol's actions are more tight and responsive. Other than these improvements to the action, the gameplay is structured similarly to past Ys games and other console RPGs. The same formula would later be used for subsequent Ys games.
Graphically, the gameplay takes place in areas presented in 3D graphics. Character, monster and minor bosses are presented using pre-rendered 3D sprites. Larger bosses are presented using full 3D models.
Screenshot
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