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Friday, April 27, 2012

Autobots and Decepticons Mediafire


Transformers: Autobots and Decepticons are essentially one game split into two “campaigns” in a shameless grab for fans’ wallets. All of the fundamental game mechanics, including controls, combat, and mission structure, are exactly the same, and even the first few levels are near-mirrors of each other. Both games are decent, though, and have a decidedly different tone, which means there are some who will benefit from purchasing both, while most will be best off picking one.
The games are in some respects Grand Theft Auto clones, except that instead of jacking vehicles you scan them to acquire their forms. Once you acquire multiple forms, choosing amongst them isn’t particularly convenient – you have to pause and go into another menu. However, that menu is surprisingly useful, outlining the stats of each form, including top speed, handling, acceleration, and energy. If you are a collection junky, you’ll get a kick out of just how many forms you can obtain. A nice touch is that your robot form changes to match the coloration and general shape of each vehicle.
Also ripped straight from GTA is the threat level - destroying human property gets the police on you, and there are varying degrees of pursuit just like in GTA – except instead of stars you accumulate autobot or decepticon icons. Transforming into a vehicle helps you hide and reduce the pursuit level. It is important to note that within this dynamic is where the two games differ. In Autobots, you of course are there to protect humans, so you usually avoid rampant destruction, and sometimes must protect humans from the decepticons. With Decepticons you are encouraged to attack humans, and are even required to increase your threat level to either lure autobots from hiding or to create distractions.


The controls are a mixed bag, but also the main source of fun in the games. Transforming is as easy as hitting a nice big button on the touch screen. And yes, you can transform how you want to – you can jump and transform in mid-air, then hit the ground peeling out. You can tear around a corner in vehicle form, hit the E-brake for a dramatic slide, and transform into a run, strafing with gun blazing. Surmounting an obstacle while driving is as easy as transforming, jumping over the wall (or on top of a building), and then shifting back into a vehicle.
Some control problems crop up often. Locking on to enemies and shooting them rarely works how you want it to. There is no lockon button, so you have to shoot blindly and hope you lock on to the right target. And for some reason you can only lock on to whatever is in front of the camera, so if you are facing downward and dealing with an enemy off camera, when you try to shoot them you end up turned around and shooting at nothing. You have to either manually rotate the camera around or tap both shoulder buttons to center the camera where you’re facing.

See video: Sorry did not find

Mediafire link:

http://tinypaste.com/d41d0bab

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