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Wednesday, May 2, 2012

Soulcalibur Mediafire

 

Story:3D fighting game

The mystical sword of the legends, the "Soul Edge", ended up in the hands of the dreaded pirate Cervantes de Leon of Spain. For the next 25 years he stayed dormant on the remnants of a Spanish port town, taking the souls of those who reached him during their search of the sword. His reign of terror was soon to start, but through the joined efforts of a Greek divine warrior Sophitia Alexandra and a Japanese female ninja Taki stopped him, breaking one of the twin Soul Edge blades in the process. As it was about to tear itself apart, a young German knight Siegfried approached the port town. The moment he took the hilt of the cursed blade, Soul Edge released a bright column of light into the sky. This was known as the "Evil Seed", bound to bring calamity and death across its path.
Three years after those events, Soul Edge uses Siegfried as its host, and now Siegfried is Nightmare, a knight wearing azure armor. Europe plunges into a vortex of slaughters as he and his followers claim souls to strengthen the blade in its weakened state. Unknown to them, a group of warriors met on their journey to stop Soul Edge, and with them three sacred weapons join once again.


Gameplay


A screenshot of the Dreamcast version, showing Nightmare fighting Sophitia at the Palgaea Shrine stage
One of the biggest innovations introduced by Soulcalibur is the eight-way run. Previous 3D fighters had only limited movement along the third axis, with sidesteps and rolls providing useful but unsustained lateral movement. In Soulcalibur, simply holding down a joystick direction causes the character to run in that direction, giving the player a sense of freedom and deepens the strategy of the game.
Soulcalibur also improved gameplay with "forgiving buffering." Buffering is executing the input for one move before the player's character has finished recovering from their previous move, and leads to executing a quick succession of moves. Other fighting games such as the Tekken and Virtua Fighter series have relatively strict buffering requirements, meaning expert timing is required to pull off many combinations, while Soulcalibur features much more lenient timing to successfully execute a buffer.
Finally, the "Guard Impact" offensive blocking maneuver shown in Soul Edge was given a deeper range of techniques in Soulcalibur, allowing players to push back or redirect attacks past themselves as well as swatting away an opponent's weapon to stun them.

Characters

Soulcalibur was originally planned to be a dramatic overhaul, featuring only a few select characters to be carried over from its predecessor, Soul Edge. However, nine of the eleven characters from Soul Edge ended up carrying over to Soulcalibur by the time the roster was finalized in the Dreamcast version, with an additional ten new characters joining the ranks.
As with many fighting games, however, many of the new characters were heavily styled after already existing characters from the franchise. For example, new character Maxi has a fighting style and moveset influenced by Soul Edge's Li Long. In fact, Soulcalibur only added three original playing styles, belonging to Ivy, Xianghua and Yoshimitsu. Consequently, Namco has been working since Soulcalibur to gradually separate the individual styles of the characters in order to make each one unique.
In the South Korean version of the game, Mitsurugi was replaced by an English-Japanese swordsman named Arthur.

See video:

Mediafire link:

http://tinypaste.com/e11752ca

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