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Saturday, June 30, 2012

GuiltyGear X2




On start looking, things do look fairly simple while using face buttons used on kick, punch, slash and hard slash respectively. The shoulder buttons can be (along with should be) used and the typical "hold time for block" defence. It is possible about the easiest levels to learn it being a standard fighter. The base of the sport depends on the half and quarter circles movements of old to drag off its special attacks, you'll find nothing from the usual in that respect.
But once you commence to understand the overall game, special techniques play a large part with the fights. Examples include moves that can be cancelled (the action of interrupting a move and making it one more) into special moves, and special moves could be "roman cancelled" into other special moves as well as super moves. Blocking can be converted into "perfect blocking", taking no damage from the move in exchange to get a degree from the tension bar.

This tension bar
is critical for the game, and is in such a way quite like the super bars the truth is in a lot of other fighting games. You will get tension by attacking and soon on your way your assailant which will be spent on super moves with the techniques I mentioned above. This makes for a very aggressive style of play, and anyone continually for the defensive will be penalised with their tension bar emptied. Thankfully, you cannot keep someone for the defensive, moves might be countered easily and combos could be broken. It will help obviously how the game flows with nice smooth animation and i'm all over this controls that frequently seem to do what you would like these to.
 
 
See video:
 
See video:

mf link:

http://tinypaste.com/7c3716c9
 
Password:allfree4u-mithukhan.blogspot.com


1 comment:

Mr.Onion said...

cant download the game....T.T can admin reupload the url