Shade Wrath Of Angels (PC/FullRip/Eng)
Game Platforme(s) : PC | Language : English | Release Date : Nov 2, 2004
Publisher : Cenega Publishing | Developer : Black Element | Genre : Horror/Action/Adventure | Size : 203 Mb
Game Platforme(s) : PC | Language : English | Release Date : Nov 2, 2004
Publisher : Cenega Publishing | Developer : Black Element | Genre : Horror/Action/Adventure | Size : 203 Mb
No
matter how you look at it, Shade: Wrath of Angels doesn’t stack up.
Taken as a survivalhorror game, it’s derivative, silly, and about as
scary as an episode of ScoobyDoo gueststarring Don Knotts. As an action
game, Shade suffers from a laundry list of flaws: a dull hero, boring
and frustrating combat, repetitive levels, key hunts, scarce save points
– you name it. Shade isn’t entirely bad, thanks to a few attractive
visual touches and musical themes, but that’s ultimately worth little in
the grand scheme of things.
In
Shade, you play as a generic tough guy whose brother just happens to be
an archaeologist. It seems your little brother has stumbled onto an
ancient mystery and gotten himself magically imprisoned by angry gods.
You soon learn that you need to free him by first liberating four fallen
angels trapped in parallel worlds. As described in one of the game’s
innumerable and unfailingly tedious cutscenes, this story makes little
sense and is about as engaging as a page from the phone book. You’ll
just have to roll with it.
As
you traverse the different game worlds, you’ll run, fight, and jump
from either a first or thirdperson view. Neither view is satisfactory.
The firstperson view gives you the targeting crosshair that the
thirdperson view lacks, but makes it harder to perform various Lara
Croftstyle stunts, like leaping chasms or shimmying along narrow
precipices. The controls and camera are clunky, either way, making it
hard to move fluidly or see clearly at times. It’s also unclear how far
you can fall without dying, which leads to frustrating trail and error
during the game’s many platformer segments. In addition to climbing and
jumping, you’ll also have to solve a smattering of relatively simple
puzzles, which are often just tedious, nobrainer key hunts.
Minimum System Requirements
Windows 98SE/ME
Intel PIII – 700 MHz
128 MB RAM
nVidia GeForce2, 32 MB RAM
2 GB free space on HDD
SoundBlaster compatible sound card
MS DirectX 9
Windows 98SE/ME
Intel PIII – 700 MHz
128 MB RAM
nVidia GeForce2, 32 MB RAM
2 GB free space on HDD
SoundBlaster compatible sound card
MS DirectX 9
Recommended System Requirements
Windows 2000/XP
Intel P4 – GHz
512 MB RAM
GeForce4, 256 MB RAM
4 GB free space on HDD
EAX Compatible sound card
MS DirectX 9
Windows 2000/XP
Intel P4 – GHz
512 MB RAM
GeForce4, 256 MB RAM
4 GB free space on HDD
EAX Compatible sound card
MS DirectX 9
See video:
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http://tinypaste.com/aee3c0a8
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