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Tuesday, October 9, 2012

Astral Towers

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Astral Towers brands itself as a card game, but this is a little misleading. The cards in the game represent spells but you don’t have a hand and there’s not even really a deck to shuffle. Instead you start with a selection of cards and power points spread across five schools. You can cast one spell each turn by paying its points cost from your power  reserve in the appropriate school. Your play area consists of six slots in two rows, with your avatar inhabiting the middle at the back. You can summon creatures and buildings into the rest, all of which have attack and life values. After your spell for the turn, all your creatures attack, removing their attack value from the defender’s life. Front row creatures have to be destroyed before you can attack back row ones, and on it goes until one player succumbs.

Astral Towers
It’s really pretty easy to pick up: your first game includes tutorial steps and it's mostly smooth sailing after that. But that simplicity is deceptive. On top of those bare mechanics the designers have built up a considerable variety of card effects and strategies you can follow, aided greatly by the positional play offered by the two rows of cards. It’s also almost entirely non-random except for your initial spell selection in two of the three game modes, which are play against varied AI levels or - if possible - another human. The third mode is a map-based game where you follow a very simplistic fantasy plot and pick up new spells and other power-ups as you battle sequences of increasingly powerful enemies.
This story mode could be seen as the centerpiece of the game. And it certainly has that ephemeral, addictive quality of collecting upgrades that keeps you wanting just one more battle before you turn off, however long you’ve been playing. Since your cards and your enemy are fixed, each battle becomes a bit like an engaging, absorbing puzzle where failure means you have to go back and plan out a different set of combinations to try and defeat the foe. Sadly, the AI in this mode seems stuck on a relatively weak level, the plot proves risible and overly linear, and the text butchered by grammatical errors. It’s good fun, but it could have been better with relatively little extra effort.
Astral Towers 

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